Digital Arts mentioned yesterday that it has no plans so as to add extra to Star Wars: Squadrons. Something is feasible, however artistic director Ian Frazier reiterated that EA considers it a “self-contained” sport, completed and full. Right now, Motive normal supervisor Patrick Klaus adopted up on {that a} bit with an replace—a really imprecise, unspecific replace—on what the studio is taking a look at getting as much as subsequent.
“Along with Star Wars: Squadrons, we’re additionally engaged on a number of unannounced tasks. Innovation is hard, but it surely’s additionally thrilling and energizing,” Klaus mentioned. “With our new mission, we’re attempting loads of issues and testing many concepts which you’ll be able to’t get hooked up to, as iteration and experimentation are wholesome and a key to discovering one thing nice.”
That “new mission,” which is the main target of the replace, is “to empower gamers to create, experiment, reside and share their very own distinctive tales,” Klaus mentioned. “To achieve this objective, we’re encouraging innovation and calculated risk-taking in our strategy to sport improvement. We put vital emphasis on making a protected area by means of our practices and tradition to supply our groups the liberty, autonomy, and time to innovate the place it issues.”
He additionally extolled the virtues of the present Motive crew, saying that there are “no famous person creators with huge egos” on the studio, and that his objective is to “nurture it by investing in variety and inclusion to push boundaries, and proceed to get higher each day.”
It is sort of an odd standing report for a studio that simply launched what we known as “a worthy inheritor to the traditional X-Wing vs TIE Fighter,” however the reassertion of Motive’s targets and aspirations may very well be meant to attract a line below the studio’s pre-Squadrons historical past. EA Motive was based in 2015 with high-profile Ubisoft producer Jade Raymond on the wheel, and Portal designer Kim Swift joined up a pair years later as design director. However EA’s Star Wars troubles, which included the closure of Visceral Video games and the Star Wars Battlefront 2 loot field fiasco, appeared to derail all of it: Raymond left the studio in 2018, earlier than it had launched a single sport, and Swift adopted a 12 months later.
“Make no mistake, we’re not excellent. We should course right often, now we have quite a bit to study and quite a bit to show—and that is OK,” he mentioned. “We must be humble and embrace this. We’re ONE crew, all the time, by means of the great days and the unhealthy days. We’ll by no means compromise on this.”
That assertion solely makes us extra interested by what was happening at Motive earlier than Squadrons. For now, for those who’re new to Star Wars: Squadrons, we might help you get a very good begin with our very helpful guides to VR setup, crossplay, drifting (I suppose you are able to do that in Star Wars now), and, most vital of all, learn how to make the Gonk droid dance.